
Fish Slash
For the best experience play on Linux or web with a mouse and keyboard. (Windows is provided but not recommended.)
A game about progressing through a dungeon, collecting items, and fighting fish.
Made in 5 days for LOWREZJAM 2025 .
Controls:
Keyboard | Controller | Action |
WSAD/Arrow Keys | Left Joystick/Dpad | Move |
Space/Ctrl | Pro Controller A/Pro Controller B | Dash |
Left Click | Triggers | Use Item |
QE/Scroll | Bumpers | Switch Item |
Mouse | Right Joystick | Look |
Map:
Sound Credits:
- https://kenney.nl/assets/rpg-audio
- https://opengameart.org/content/dungeon-blue
- https://opengameart.org/content/37-hitspunches
- https://opengameart.org/content/rpg-sound-pack
(I can't remember the name of the title music, if anyone knows where it came from please let me know.)
Otherwise any another sounds are made by me, you can use them in your game under cc0 (all the other assets, code, and binaries are under copyright, at least for now.)
Should I open source this game? hmm...
Comments
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Great job on the atmosphere; the lighting really adds to the ambience! I enjoyed exploring the dungeon as I managed to find the sword quite quickly. It might be beneficial to increase the range of the sword swing, as with the current range I often ended up having to stand still and let enemies approach me to ensure I wouldn't get hit.
Having the stamina regenerate more slowly when you're low is an interesting mechanic; it certainly adds tension to the combat having to manage it more carefully. However, it is very punishing outside of combat, as it results in a lot of downtime waiting for it to regenerate. It could benefit from a resting mechanic, which could normalise stamina refill but would leave you vulnerable so it could not be abused in combat.
Overall, its a pretty neat dungeon crawler!